Unity Development Notes
Ultimate FPS by VisionPunk
Q: When integrate with AdvancedAI Pro package, the player layer is reset and enemy unable to find the player.
A: In UFPS, the layer will be reset and the most easier method to fix is set your player layer to same as they use.
In vp_Layer.cs, the following code is pre-defined layer. To make the player detectable by AdvancedAI just set your Layer 30 as your decided name then my AI is detected the player and attack it properly.
public const int Enemy = 25;
public const int Pickup = 26;
public const int Trigger = 27;
public const int MovableObject = 28;
public const int Debris = 29;
public const int LocalPlayer = 30;
public const int Weapon = 31;
